I was looking at the interesting topology of the knife sitting on my table. I decided to see how well I could model it... Of course I used Blender and rendered in Cycles!

For reference, here's how the actual knife looks:

Normalized Knife Reference

 

 

And here are my renders!

01_Front


02_Front_Slight_Angle


03_90_Degrees_Blade_Front


04_Back_Slight_Angle


05_Back


06_Back_Alternate_Angle


07_Front_Alternate_Angle