I was looking at the interesting topology of the knife sitting on my table. I decided to see how well I could model it... Of course I used Blender and rendered in Cycles! For reference, here's how the actual knife looks: Normalized Knife Reference     And here are my renders!

01_Front

02_Front_Slight_Angle

03_90_Degrees_Blade_Front

04_Back_Slight_Angle

05_Back

06_Back_Alternate_Angle

07_Front_Alternate_Angle